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	<title>Comments on: Forrester: Value of Virtual Worlds</title>
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	<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/</link>
	<description>innovative communication for innovative communicators</description>
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		<title>By: Lee Hopkins</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-3825</link>
		<dc:creator>Lee Hopkins</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-3825</guid>
		<description>&quot;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&quot;

And there, Ian, I think you&#039;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#039;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</description>
		<content:encoded><![CDATA[<p>&#8220;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&#8221;</p>
<p>And there, Ian, I think you&#8217;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#8217;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</p>
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		<title>By: Lee Hopkins</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-7017</link>
		<dc:creator>Lee Hopkins</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-7017</guid>
		<description>&quot;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&quot;

And there, Ian, I think you&#039;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#039;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</description>
		<content:encoded><![CDATA[<p>&#8220;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&#8221;</p>
<p>And there, Ian, I think you&#8217;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#8217;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lee Hopkins</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-7018</link>
		<dc:creator>Lee Hopkins</dc:creator>
		<pubDate>Mon, 02 Nov 2009 03:24:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-7018</guid>
		<description>&quot;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&quot;

And there, Ian, I think you&#039;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#039;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</description>
		<content:encoded><![CDATA[<p>&#8220;nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can&#8221;</p>
<p>And there, Ian, I think you&#8217;ve hit it on the head. There ARE plenty of other options out there for those times when we can&#8217;t all meet face-to-face, but virtual worlds, imho, are the best of the tools currently available.</p>
]]></content:encoded>
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	<item>
		<title>By: Dogear-Nation &#8211; Episode 127 &#8211; Attack of the Killer Robots &#124; Dogear Nation</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-3823</link>
		<dc:creator>Dogear-Nation &#8211; Episode 127 &#8211; Attack of the Killer Robots &#124; Dogear Nation</dc:creator>
		<pubDate>Sun, 01 Nov 2009 14:00:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-3823</guid>
		<description>[...] from San Francisco &#8211; epredator Hands on with Acer&#8217;s 3D laptop &#8211; wideawakewesley The Value of Virtual Worlds &#8211; [...]</description>
		<content:encoded><![CDATA[<p>[...] from San Francisco &#8211; epredator Hands on with Acer&#8217;s 3D laptop &#8211; wideawakewesley The Value of Virtual Worlds &#8211; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: links for 2009-10-26 &#124; Metaverse3d.com</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-3779</link>
		<dc:creator>links for 2009-10-26 &#124; Metaverse3d.com</dc:creator>
		<pubDate>Tue, 27 Oct 2009 01:07:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-3779</guid>
		<description>[...] Forrester: Value of Virtual Worlds (tags: socialmedia virtualworlds) [...]</description>
		<content:encoded><![CDATA[<p>[...] Forrester: Value of Virtual Worlds (tags: socialmedia virtualworlds) [...]</p>
]]></content:encoded>
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		<title>By: Ian Hughes/epredator</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-3766</link>
		<dc:creator>Ian Hughes/epredator</dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-3766</guid>
		<description>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better. 
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.
The classic conversation I have with those who are nearly (not early) adopters revolves around voice. 
Can we talk like on a telephone. Yes you can but... sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with. 
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored. 
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out. 
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in. 
&quot;But people might not be paying attention to .....?&quot; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention. 
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.
.-= Ian Hughes/epredator&#180;s last blog ..&lt;a href=&quot;http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/&quot; rel=&quot;nofollow&quot;&gt;Art, U2inSL and experiences in Second Life&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better.<br />
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.<br />
The classic conversation I have with those who are nearly (not early) adopters revolves around voice.<br />
Can we talk like on a telephone. Yes you can but&#8230; sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with.<br />
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored.<br />
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out.<br />
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in.<br />
&#8220;But people might not be paying attention to &#8230;..?&#8221; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention.<br />
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.<br />
.-= Ian Hughes/epredator&#180;s last blog ..<a href="http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/" rel="nofollow">Art, U2inSL and experiences in Second Life</a> =-.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Hughes/epredator</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-7015</link>
		<dc:creator>Ian Hughes/epredator</dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-7015</guid>
		<description>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better. 
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.
The classic conversation I have with those who are nearly (not early) adopters revolves around voice. 
Can we talk like on a telephone. Yes you can but... sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with. 
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored. 
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out. 
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in. 
&quot;But people might not be paying attention to .....?&quot; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention. 
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.
.-= Ian Hughes/epredator&#180;s last blog ..&lt;a href=&quot;http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/&quot; rel=&quot;nofollow&quot;&gt;Art, U2inSL and experiences in Second Life&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better.<br />
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.<br />
The classic conversation I have with those who are nearly (not early) adopters revolves around voice.<br />
Can we talk like on a telephone. Yes you can but&#8230; sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with.<br />
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored.<br />
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out.<br />
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in.<br />
&#8220;But people might not be paying attention to &#8230;..?&#8221; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention.<br />
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.<br />
.-= Ian Hughes/epredator&#180;s last blog ..<a href="http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/" rel="nofollow">Art, U2inSL and experiences in Second Life</a> =-.</p>
]]></content:encoded>
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	<item>
		<title>By: Ian Hughes/epredator</title>
		<link>http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/comment-page-1/#comment-7016</link>
		<dc:creator>Ian Hughes/epredator</dc:creator>
		<pubDate>Mon, 26 Oct 2009 10:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.leehopkins.net/2009/10/26/forrester-value-of-virtual-worlds/#comment-7016</guid>
		<description>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better. 
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.
The classic conversation I have with those who are nearly (not early) adopters revolves around voice. 
Can we talk like on a telephone. Yes you can but... sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with. 
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored. 
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out. 
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in. 
&quot;But people might not be paying attention to .....?&quot; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention. 
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.
.-= Ian Hughes/epredator&#180;s last blog ..&lt;a href=&quot;http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/&quot; rel=&quot;nofollow&quot;&gt;Art, U2inSL and experiences in Second Life&lt;/a&gt; =-.</description>
		<content:encoded><![CDATA[<p>I think it is part of the natural evolution of thought that people start with what they know, mirror it and try to make is bigger and better.<br />
It is a hard sell to people who have not yet tried to communicate live online with people for them to consider it might actually be better for some things and bring out whole new ways of working and operating.<br />
The classic conversation I have with those who are nearly (not early) adopters revolves around voice.<br />
Can we talk like on a telephone. Yes you can but&#8230; sometimes its better not to use voice. Cue sharp intake of breath. I then go on to explain that in a direct conversation with nothing else going on in the world around you voice is great, yet online you are able to thin slice tasks and talk to more than one person at a time. That is very very hard with voice and also breaks the social contract you form with those you communicate with.<br />
Being able to work between text streams as well as move a virtual representation around an environment give a whole host of other ways to get your point across and nobody feels ignored.<br />
If you are talking to someone at a conference and you mobile goes, if you pick it up and start talking you have lost the other persons trust and they feel left out.<br />
In a virtual environment responding to various back channel conversations with text keeps everyone engaged. The live but not quite instant nature becomes a shared context to work in.<br />
&#8220;But people might not be paying attention to &#8230;..?&#8221; correct, but they probably would drift off into a daydream in a regular office if the content and conversation is not engaging enough, so make them want to pay attention.<br />
There is also not one answer and avatars and islands is but a stepping stone to even richer human communication at distance, nothing beats real life but when you cant get everyones carbon atoms in the same place at the same time you have to do something else and make it as good as you can.<br />
.-= Ian Hughes/epredator&#180;s last blog ..<a href="http://www.feedingedge.co.uk/blog/2009/10/26/art-u2insl-and-experiences-in-second-life/" rel="nofollow">Art, U2inSL and experiences in Second Life</a> =-.</p>
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